Has your animation training so far taught you how to make your characters walk, jump, and run? Then it’s time to learn how to animate quadrupeds and flying creatures to prowl, pounce, and fly. In this series of lecture materials excerpted from Animation Mentor's acclaimed Creature Animation Program — working professional animators teach you how to conceptualize an action sequence, pace the action, animate creature interaction, work with live-action footage, and integrate live-action plates. And, you can fully access the lectures when you want from your mobile or streaming device.
For more education on creature animation — with one-on-one access to working professional animators and exclusive access to Animation Mentor creature character rigs -- check out our Creatures Courses: animationmentor.com/creature-animation-get-more-information/
Note: Content is for advanced animators and uses Maya 2008. Animation Mentor rigs are not included in the price of the on demand offerings. Viewing period is 1 year.
| Introduction to the World of Animals and Creatures |
Introduction to the World of Animals and Creatures
Welcome to the world of animal and creature animation. Shawn Kelly, Lead Animator at Industrial Light & Magic, discusses general theory of approaching creature animation, provides an overview of quadruped vs. biped anatomy … and explains how force, weight, balance, and animation principles can be applied to quadruped movements.
| Understanding Creature Locomotion |
Understanding Creature Locomotion
This lecture series began by exploring quadruped walk fundamentals. Now it’s time to explore more complex movements in greater detail. Jim Brown, Animation Supervisor at Tippett Studio, gives an overview of the many ways quadrupeds move — and inspires and prepares animators to continue exploring this vast topic on their own. Jim covers the basics of quadruped gait variations and movements, including the timing and sequence of footfalls in various forms of locomotion; considerations to convey weight, force, and momentum unique to quadrupeds; and ideas for transitioning from one form of locomotion into another.
| Understanding Creature Locomotion and Performance |
Understanding Creature Locomotion and Performance
Jim Brown continues from his Understanding Creature Locomotion lecture to explore how character, anatomy, and even staging will affect quadruped locomotion. Jim visits with animal experts who discuss not only how animals move, but why they move the way they do. This lecture is sure to inspire animators to take quadruped locomotion from a mechanical exercise to a high-level performance in any animal or creature shot.
| Creating Weight in Four-Legged Walks |
Creating Weight in Four-Legged Walks
Tom Gibbons, Animation Supervisor at Tippett Studio, explains the theories on weight and physical movement. Tom teaches animators through Maya references and presents his personal workflow techniques, tips, and industry tricks — with a special emphasis on portraying weight and convincing physical movement unique to quadruped characters. Armed with this knowledge, animators learn how to achieve a variety of weights and physicality in quadruped walks using the same rig.
| Creature Animation Production Polish |
Creature Animation Production Polish
Will Groebe, Animation Supervisor at Tippett Studio, delves deep into the polishing pass. He discusses how adding subtle details and nuances of “grit and grime” in the polish pass is key to making characters look and, most importantly, feel alive. This lecture combines theory and walkthrough to show important workflow techniques. Will also shares his tips and tricks to add what is often referred to as “controlled sloppiness” in the polish pass that takes the animation to a whole new level.
| Advanced Creature Animation Production Polish |
Advanced Creature Animation Production Polish
Charles Alleneck, Animator at Industrial Light & Magic, shares his tips and industry tricks of the trade. Learn how he applies this invaluable knowledge as he walks through every step of his workflow for polishing a shot to professional studio level. This is a must-see lecture for animators everywhere.
| Introduction to Flying Creatures. |
Introduction to Flying Creatures.
Ever wonder how flying creatures can seemingly defy gravity and take to the sky? In this lecture, Jim Brown guides students through the basic concepts of bird flight. Jim then applies these concepts to his shot — from blocking to final — of a dragon flying onto the Golden Gate Bridge. The mysteries of flight are broken down in a way that will help animators literally reach new heights with their animal and creature animation.
| Animation Industry Recruiter's Perspective |
Animation Industry Recruiter's Perspective
So what does it take to break into the professional world as a creature animator? In this must-have lecture, recruiters from top feature film and visual effects studios detail what they look for in new hires, how best to contact them, how often to keep in touch … not to mention critical tips that can make or break the interview.